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(+1)

Duke decides to bully the local goblin population: The game

Had fun with it. I'm a bit out of the loop with the project, but from the oher comments I saw that you switched to Godot. So far so good!
The runescape-ish aesthetic has a softspot in my heart, and more orblikes are always welcome.

I vibe with the cape physics, it's the little things that make games soulful


Some suggestions/problems:

- The game freezes for a couple seconds when using fireball for the first time

- Enemy AI takes a bit to react to the player when they enter the room

- Could be cool if fireball had a bigger splash damage range, even if it was more expensive for it

- Shadows on the cape were a bit glitchy

- Enemy placement was a bit weird (6 goblins on a perfect square position), but I imagine is just placeholder



Keep it up!

(+1)

Thanks for playing!

Funfact: the fireball has 0 splash at the moment lol. Its gonna change of course, otherwise its only advantage to arrows is a slightly faster firing animation.

AI, enemy placement and so on are also gonna change. The AI is very bare bones anyway, they just follow you and attack, thats it. Real goblins panic when some of them die. Spawning in squares was just the first step to spawn more than 1 on a tile. Easy to implement if you know the dimensions of a tile and the enemies. Making it look natural by displacing them will take some more work than that (but has to happen eventually).

The freezes will be resolved until next DD hopefully. The main culprit seems to be a default shader loading issue with Godot. Happens in other submissions too interestingly.