Duke decides to bully the local goblin population: The game
Had fun with it. I'm a bit out of the loop with the project, but from the oher comments I saw that you switched to Godot. So far so good!
The runescape-ish aesthetic has a softspot in my heart, and more orblikes are always welcome.
I vibe with the cape physics, it's the little things that make games soulful
Some suggestions/problems:
- The game freezes for a couple seconds when using fireball for the first time
- Enemy AI takes a bit to react to the player when they enter the room
- Could be cool if fireball had a bigger splash damage range, even if it was more expensive for it
- Shadows on the cape were a bit glitchy
- Enemy placement was a bit weird (6 goblins on a perfect square position), but I imagine is just placeholder
Keep it up!