Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

It's an impressive game, for sure. With some more balancing, it could definitely work really well.

  • Some transparency would also make this game a lot more strategy-based as to just gambling. Damage numbers, tower range, enemy health, number of enemies from each direction.
  • An issue I faced is that this does not seem deterministic - sometimes the exact same start layout and same enemy spawn will have different results - e.g. sometimes you take one damage, sometimes you don't. This might be from how the enemy is positioned when it spawns, but it just feels weird.
  • The build area being asymmetrical is interesting - it seems unbalanced, but I don't mind it much.
  • I'm not sure why HP Regen and Moat goes up exponentially in price while HP Limit does not?

Enemy spoilers below...

Why are the runners after day 30 very fast, though? I'd assume that the intended way was to use alligators, but there's often too many of them that it isn't space viable. Or maybe that's meant as a "death sentence" kind of thing where you're meant to lose soon after? No other tower can even get close to shooting it down without some stray projectile luck.