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The camera is a node under the Player and even has "smoothing" turned on, but there might be stuff I should've looked into I guess.

I know the tutorial levels have a lot of stuff, but I also plan on making this a game with more levels where some mechanics can still show up and some "new" stuff is more likely to be one level/world gimmicks.

It's a game that mainly exists so I could show some characters and settings.

The Companion has Q combos because of someone saying the game had too many controls (Once was S, F, R).

"Move away" is still a relevant state because in the 5th level, there's a part where the Companion must go to the left to use a switch to activate a moving platform while the Player lands on a treadmill floor.