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I think this game has a lot of potential, I like the shifting rooms and that mechanic can definitely be improved further, and a roguelike where all enemies are insta-killed is neat.  The game balance was pretty off though, the mosquitos moved too quickly and erratically to reliably dodge, and the player has so much health that there isn't much point in trying.  If you made the mosquitos move in more understandable patterns and reduced the player's max health, and perhaps added more depth to the moving rooms puzzle element, I think it would be a lot of fun!