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MosquitoSwat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #54 | 3.103 | 3.167 |
Fun | #78 | 2.817 | 2.875 |
Audio | #81 | 2.245 | 2.292 |
Overall | #99 | 2.417 | 2.467 |
Visuals | #113 | 2.041 | 2.083 |
Theme | #114 | 1.878 | 1.917 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game contain AI-generated content?
No
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Comments
I think this game has a lot of potential, I like the shifting rooms and that mechanic can definitely be improved further, and a roguelike where all enemies are insta-killed is neat. The game balance was pretty off though, the mosquitos moved too quickly and erratically to reliably dodge, and the player has so much health that there isn't much point in trying. If you made the mosquitos move in more understandable patterns and reduced the player's max health, and perhaps added more depth to the moving rooms puzzle element, I think it would be a lot of fun!
Im a simp for roguelikes so you got me there
That’s some serious mosquito infestation! I found the game fun, and the room shifting is a really unique spin on the idea.
Very cool game, although all the mosquitos destroy my eardrums
I like that the layout changes every time you restart
When I found out you could move the rooms I was blown away. If you continue to develop this game, I would totally play. Reminds me of binding of isaac
I think there should be better explanation on how to navigate the map, but once you figure it out it's cool. Also I think neuro sprite should be slightly improved.
I encounter the problem that if you check the map, all the doors will close.
Nice concept. Default controls are not very user-friendly, and the mosquito SFX is annoying.
Good attempt tho!
Basically the binding of Isaac but with Neuro holding a mallet and fighting mosquitos instead. Cool concept
this map navigation system is REALLY cool, id loved to see it in other games! only problem is i think i softlocked by going to the bottom left dungeons first. cool cool ideas tho!
It does seem like a nice game here what bug i encountered playing:
doors close upon interacting with the monitor