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(+1)

The game's fixed. You've changed a lot since, and the gameplay is a lot more unique than the last time I played it. I enjoy the stealth/scavenge/drown focus, as it fits the castaway theme very well. 

The boring pipe redirection journeying is still the weakest link here. I think I might have softlocked myself by using a key on a wrong door, but I'm already too sick of this dungeon to scour it again for something I might have missed. I already crafted everything so I'm assuming the game still ends on the same boss anyway.

Thanks for giving it another go. Your comments last time were definitely part of the reason I wanted to overhaul the UI. There's still work to be done of course, including in the dungeon design. It shouldn't be possible to soft lock yourself in it, but you never know.