Hi, Valeriy! Big fan here. Thank you so much for a response to this, as I've been wondering about it ever since earthan first posted it! Fair enuf. Other things I find that can lag Bitsy hard is if u make too many rooms, or way too many exits. Always appreci8 such knowledgable ppl wn it comes to Bitsy. U and others have amassed more experience with it than I have so far, so I can't thank u enuf for your valuable insights!
Viewing post in Using a variable in place of a room ID?
Hey, thanks for your kind words! I'm not used to thinking of myself as someone very knowledgeable in Bitsy, but from time to time I'm being reminded by other people that a lot of stuff I know is not that obvious and can be helpful if shared with others. I wish I had more time to talk more explicitly about the techniques I use to create my games; maybe in time, I'll make an advanced tutorial or something. Meanwhile, if you have any particular questions about how things work in my games, feel free to ask, and I'll gladly share any knowledge I have with you :)
You're more than welcome, Valeriy. And an advanced Bitsy tutorial sounds like a great idea! No specific questions atm, but I'll certainly keep it in mind for future. There are a fair number of ppl with really good knowledge, and I can't keep track of them all on itch.io, but because I've played all your Bitsy games so far, I became quite interested in what you've done with the engine in terms of variables usage and such, it reminds me a lot of things I've learned in OHRRPGCE over the past few years. Looking forward to more from u, as well as other knowledgeable creators who find such amazing ways to push Bitsy to its limits.