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-Visuals are well put together.

-Can attack enemies through walls.

-Using the steam(fire+water) charge will still cause contact damage if it runs into an enemy while doing so, or so it seems. That might be fine, though I would have the player be invulnerable until it ends.

-Vertical melee having less range(range of movement?) than horizontal doesn't feel that great. It could be gameplay, but it doesn't add much of anything for me.

-Magic gameplay is alright, though mostly due to the easy enemies there isn't an incentive to change magic besides whim or to destroy an obstacle.

-When closing the magic selection, an empty box appears in the lower center of the screen. I'm pretty sure it's the same as the magic cast bar.

Seems good, keep it up.

I didn't intend to make vertical melee shorter or different - I'll work to make it consistent.

I agree with the steam spell - it shouldn't injure the wizard by being used normally.

I feel magic will make sense in a context that isn't solely focused on combat. I agree that you're simply given too many tools and make decisions on which spell to use based on "whim" here. Good way to put it.

Thanks for feedback and playing