Competently-executed demake. I thought the original Superliminal was pretty brilliant when it first debuted, must have been fun to recreate. I've been wanting to get my hands on Viewfinder too, similarly mind-bending concept to it. Anyhow, this was pretty fun and I was surprised to see this style of game built in Unreal Engine. Performance did start to really chug on the 2nd level for me, and my controls got all wonked out when I knocked over a painting/mirror and then stepped into it, so I could not progress to the end. But what I liked what I saw!
Viewing post in Superliminal PSX jam comments
Thank you for playing!
It was a bit of a pain to recreate but I did enjoyed it when it worked.
2nd level's performance was an issue I noticed in the editor as well. There was just too much to render there.
As for the bug, if you are talking about the portal, It is supposed to be locked though and not simulate any physics. I am not sure how it still enables movement when i explicitly disable it, I apologize for that.