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I don't know the specifics of implementation to articulate what feels off about the controls, but it's generally when going slow or moving over/jumping on sharp slopes that it's not quite right. I could try to record it the next time around. Part of it is the camera too, I think. It could be moving around too much while trying to execute finer platforming.

Yeah the game looks great already so it's hard to tell these are not final levels.