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Thanks a bunch for playing, and for the feedback!
I agree, there are certain parts of the slopes where the expected momentum kinda breaks. Definitely need to iron that out.. Being able to dash back onto the wall is kind of an intended thing, though I might need to look into nerfing it a bit, so it isn't too OP. As this is a "world 1" scenario, I'm trying to strike a balance between making it easy enough vs making it non-exploitable, within a game that has lots of mechanics at play. I'm curious as to what else in the controls is sticking out to you.
Definitely planning on adding more story and spectacle to the future versions of these levels! These ones were only really made for playtesting purposes. More low stakes speed sections, more unique visuals and decor, etc, etc.
Thanks again!

I don't know the specifics of implementation to articulate what feels off about the controls, but it's generally when going slow or moving over/jumping on sharp slopes that it's not quite right. I could try to record it the next time around. Part of it is the camera too, I think. It could be moving around too much while trying to execute finer platforming.

Yeah the game looks great already so it's hard to tell these are not final levels.