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(+1)

-Environment looks beautiful, I could eat it. Only weirdness is that when jumping some white lines in the background columns show up.

-Controller seems partially supported? Causes funny visuals like so:


-I imagine that's the case since you're scaling the image by 1.0 inputs and you didn't know the analog stick was auto-bound. Anyways, I was disappointed that controller support wasn't there. 

-Sudden infinite falling glitch, was messing with controls so I don't know why:


(right side of pool at spawn)

-I like how enemies can get dislodged from surfaces and not die, makes them a bit more dynamic.

-I killed the mini boss but after picking up the red orb I seemed to have gained nothing?(maybe it was HP but I didn't notice) The fight was alright, though it seemed to take a while for how simple it was. 

-Don't care for how you have to spam click to get high DPS. It's also more of a problem(compared to other 'vanias) because shots can intercept projectiles, so it acts as your shield to a degree against ranged enemies. This makes a turbo button even more powerful, and me more annoyed with having to tap repetitively. 

-Grenades instead of missiles is a nice change of pace. Only thing is that it felt a bit weird when trying to blow something up next to a slope or if it had no floor. Felt like I lucked into, rather than figured out, how to do it. 

-Exploring and so far it's pretty fun, I like the movement options, especially doing the high jump into wings. Dashing feels a bit weird at times, though I think it's just me. Wall jump is mostly fine, though it falls into the category of "sometimes I just can't do it", which is a me problem in some metroidvanias. New weapons are pretty neat, though for the demo it seems a bit much considering most things die in a second or two regardless if you can aim. The battle rifle is an interesting idea, a little treat that adds some spice to the otherwise energy weapons. 

-Woops I accidently went into the flying boss before saving, and I lost like half of the gameplay time. I could get back but I don't feel like it. Regardless, the boss seemed pretty fun for how far I got.

-Overall I'd say it's mechanically solid. Spread over a longer period of time I can see the upgrades having a nice progression path. The enemies could be better though, they're all trivial except the bosses. 

(1 edit) (+1)

Thanks for playing. Very thorough, I appreciate it

Controllers are unfortunately not supported currently, some mechanical issues will have to be worked out first but it is planned

That infinite falling glitch has been bugging the shit out of me too, it happens very rarely and Ive yet to replicate it in editor, but if I manage to I should be able to sort it out