-Environment looks beautiful, I could eat it. Only weirdness is that when jumping some white lines in the background columns show up.
-Controller seems partially supported? Causes funny visuals like so:
-I imagine that's the case since you're scaling the image by 1.0 inputs and you didn't know the analog stick was auto-bound. Anyways, I was disappointed that controller support wasn't there.
-Sudden infinite falling glitch, was messing with controls so I don't know why:
(right side of pool at spawn)
-I like how enemies can get dislodged from surfaces and not die, makes them a bit more dynamic.
-I killed the mini boss but after picking up the red orb I seemed to have gained nothing?(maybe it was HP but I didn't notice) The fight was alright, though it seemed to take a while for how simple it was.
-Don't care for how you have to spam click to get high DPS. It's also more of a problem(compared to other 'vanias) because shots can intercept projectiles, so it acts as your shield to a degree against ranged enemies. This makes a turbo button even more powerful, and me more annoyed with having to tap repetitively.
-Grenades instead of missiles is a nice change of pace. Only thing is that it felt a bit weird when trying to blow something up next to a slope or if it had no floor. Felt like I lucked into, rather than figured out, how to do it.
-Exploring and so far it's pretty fun, I like the movement options, especially doing the high jump into wings. Dashing feels a bit weird at times, though I think it's just me. Wall jump is mostly fine, though it falls into the category of "sometimes I just can't do it", which is a me problem in some metroidvanias. New weapons are pretty neat, though for the demo it seems a bit much considering most things die in a second or two regardless if you can aim. The battle rifle is an interesting idea, a little treat that adds some spice to the otherwise energy weapons.
-Woops I accidently went into the flying boss before saving, and I lost like half of the gameplay time. I could get back but I don't feel like it. Regardless, the boss seemed pretty fun for how far I got.
-Overall I'd say it's mechanically solid. Spread over a longer period of time I can see the upgrades having a nice progression path. The enemies could be better though, they're all trivial except the bosses.