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This could use some camera hints in the level

Red = Where I want the camera to go
Pink = Where the camera currently goes (violently moving every time I hit a new platform)

Black = Places the camera never needs to see. These could be collision volumes for the Camera, blocking the camera never from straying too far off of the main play area.

Or just zoom out a bunch

Ooooh, I love a visual aid! Thanks a bunch for playing. I definitely see what you're saying with camera hints. I hadn't thought of having collision volumes for the camera; what a fantastic idea. Gonna implement that right away. It's worth noting that there's a setting to adjust how much the camera moves with your movement. I had it on max by default, and have since switched it to half-active.
Thanks again!