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ShazySoft

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A member registered Jan 02, 2019 · View creator page →

Creator of

Recent community posts

ahaha I love this

Thank you so much Slime!!

Thank you so much for playing, Gibbo! I'm glad you were able to get used to the controls and movement. Keyboard controls are something I'm still kinda massaging, the game feels a lot better on a controller. I'm glad you liked level four, I'm really happy with how the elevator mechanic worked out!
Yes, the settings menu is something I'm working on. Should be able to have it patched sometime next week.

Thanks again!!

Thanks a bunch for playing!! I'm still working on balancing out the first few levels, to make them approachable but not boringly easy. The third level I've also got my gripes with, though ultimately none of these levels will make it to the final game anyways. I'm glad you had fun outpacing the turrets in stage 5.
Yes, I'm really happy with the victory animation, and with the robot's design! It took a good long while to really solidify.

This game is super fun, and surprisingly addictive! I'm stuck on lilypads, but I think I can make it through!!

This is really impressive. It feels basically finished, save for a couple of minor odds and ends.
The enemies were creepy, and intimidating. Though, sometimes I did get a bit swarmed. Could just be a skill issue on my end.
I think the sword and the shield is the best combination. The bow seems a bit limited, though again could just be a skill issue.
Great work, excited to see where this goes

Super fair, and I agree with you on erring on the easier side

linux port pls

I really love the art style here. The characters are all adorable and vibrant.

Very neat game. I like the character designs, especially Mosca. The game felt a little bit "click attack over and over to win", but I started getting into the technique easily enough after awhile. Will follow this!

This one's a lot of fun, and clearly has a lot going on with it. Though,  I feel it kind of throws a lot of settings and options and characters at you right off the bat. Maybe you could start it off with a quick tutorial?

This one's fun! It's got great visual identity. My one gripe would be that the enemy designs kind of looked like upgrades at first, maybe you could make em look a bit more monster-y?

Thank you so much!

Thanks so much, Infernal! I am currently working on a big update for Fall For You that aims to fix bugs, as well as add new content to the game. The bugs you've brought up have been added to the hit list. That update should be out sometime this summer. Thanks again for playing!

Ah gosh, thank you so much for playing it and making a video! That means a bunch

Hello! I'm working on difficulty balancing, as people definitely seem to be having trouble with beating it. Will definitely set up a button for skipping the tutorial. And yes, I'm still actively working on it. You can follow me on twitter, @ShazyShaze, to stay up to date!

Ah golly, thanks so much for going through the trouble of making a video! That really means a lot. It's definitely an alpha demo. I haven't had the chance to get beta testers in to balance the project for players who aren't as well versed in roguelikes, or for more casual players. I'm working on establishing more "safety" in the game, so you don't feel like you're constantly running away from danger during enemy battles. 


EQing to boost the bass and the snare is a great idea that I'll look into implementing. As for visual cues, I'm still kind of experimenting with them. Want to get something going that's a bit more useful.

Thanks again for playing and leaving feedback!

Oh no! What kind of controller were you using?

That's a good point, on making a "press start" menu. I might do that for the intro or something. Thanks!

Very neat movement mechanic!

Thank you so much! That really means a lot

Oh no! Were you playing on Android? If so, I'm still working on tuning the shake sensitivity for those actions.

Thank you so much, David! I am super proud of my itch page, haha