ahaha I love this
ShazySoft
Creator of
Recent community posts
Thank you so much for playing, Gibbo! I'm glad you were able to get used to the controls and movement. Keyboard controls are something I'm still kinda massaging, the game feels a lot better on a controller. I'm glad you liked level four, I'm really happy with how the elevator mechanic worked out!
Yes, the settings menu is something I'm working on. Should be able to have it patched sometime next week.
Thanks again!!
Thanks a bunch for playing!! I'm still working on balancing out the first few levels, to make them approachable but not boringly easy. The third level I've also got my gripes with, though ultimately none of these levels will make it to the final game anyways. I'm glad you had fun outpacing the turrets in stage 5.
Yes, I'm really happy with the victory animation, and with the robot's design! It took a good long while to really solidify.
This is really impressive. It feels basically finished, save for a couple of minor odds and ends.
The enemies were creepy, and intimidating. Though, sometimes I did get a bit swarmed. Could just be a skill issue on my end.
I think the sword and the shield is the best combination. The bow seems a bit limited, though again could just be a skill issue.
Great work, excited to see where this goes
Ah golly, thanks so much for going through the trouble of making a video! That really means a lot. It's definitely an alpha demo. I haven't had the chance to get beta testers in to balance the project for players who aren't as well versed in roguelikes, or for more casual players. I'm working on establishing more "safety" in the game, so you don't feel like you're constantly running away from danger during enemy battles.
EQing to boost the bass and the snare is a great idea that I'll look into implementing. As for visual cues, I'm still kind of experimenting with them. Want to get something going that's a bit more useful.
Thanks again for playing and leaving feedback!