I kind of like it, but it's a bit infuriating.
I select defaults and go in solo. There are too many choices at first, how am I supposed to know any one of the 20+ options is a good first pick? It's kind of fun, I have played RotMG so it's quite familiar. But then it becomes overbearing since things keep spawning and I can't take the time to look at the UI or anything else. Equipment in particular was annoying to manage. I would much rather have started in a safe location to get my bearings.
I did a Christmas Box event thing, while I was standing still to open it an enemy spawned on me lol(I think it was a slime). I killed the event, and instead of having a short reprieve to see what I got, instead 3x more enemies and NPCs showed up, and honestly I got so fed up I just stopped playing due to the over abundance of stimuli. I might play again later, and customize it to be baby mode so I can understand what's going on.
All that to say: the beginner experience is pain and I wish there was a tutorial mode or something.
*couple hour break*
Okay so I played a couple more runs, and I think I get it now. Fun, though I imagine it would be better with real players. The bosses were pretty good for the most part, though it annoyed me how towards the end it seems the lowlife enemies don't drop hp/mp anymore. That reminds me, I thought that the rate in which item drops despawned was a bit high, if you take too long(~15-20s) to pick up a drop it will disappear, sometimes. It seems that depawning is done in batches, because a group of items will disappear, while others don't.
The classes seem to have a good variety in both gameplay and theme, I quite like the Notesman and how the shots bend with the cursor. Interesting choice to have to pivot class on ascension, encourages more interplay I would think.
So yeah, I'll probably play this some more if I feel like it. Keep up the good work.