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(+1)

Thanks a lot for your comment ! Really happy that you’ve enjoyed the game :D

Yeah granted the level design’s not the best, i was a bit limited by both the time i had to work on this and the way the pathfinding works in Godot, where i still don’t fully get all the ins and outs of it. So to avoid navigation errors from the AI i had to keep things somewhat simple, but i tried to have at least a bit of verticality to make it less boring, since this is 3D afterall :p

Though i’m glad that in a way the somewhat small scale of the levels kept the hunt for the last demons on a map less tedious than it would have been on larger ones XD

(+1)

I feel you regarding navigation issues!