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Thank you!

Yes, it comes with the example mfa from the video, but it's fairly easy to use, I've also included documentation for it. Greatest part is that I did my best to port it to all exporters, only missing Mac because there's no SDK for that. (But I'll talk with Clickteam about it!)

If you have any more suggestions of examples, please let me know.

Tested and approved! Thx ;)

Thank you so much for your feedback!

I've worked with Clickteam to make sure Pinball movement had a proper implementation of Movement Timer on gravity, and I've already sent to them a implementation for Physics movements as well, which should be available on build 296 of Fusion, so you can look forward to that working flawlessly with the extension!

Wow great, it would be even crazier if it worked with the platformer object ;)

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Then you're going to love my next project, I'm working on a highly improved version of PMO, first thing added was Movement Timer support!

It has many other features, like jump input buffer, coyote time, aerial jumps, automatic animations, hitbox pairing and more!

If that interests you, please consider joining my Patreon/Ko-Fi, since that funds my projects, and test builds will be soon on early access there.

(+1)

You make me dream, a real hitbox system, it's beyond my expectations <3

Yeah, I'm checking what I can do to improve collision in general, like having multiple embedded collision points and boxes, another challenge is improving jump-through platforms, so you could jump through stacked platforms, or slopped platforms, then something for moving platforms as well... There is just so much to experiment with! The idea is to take much of the difficulty of building a solid platformer with tight controls and let the dev just have fun tweaking it, all of that without losing the ability of coding custom stuff yourself of course!

Oh wow that sounds awesome!!!