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(+1)

An interesting and well-executed concept I have not seen since some obscure flash games (I wish I could remember the name). 

Besides being hard to locate remaining enemies as others have said, my one problem is the cul-de-sac track layout that forces you around a long ways just to get a little closer to demons that may or may not be there. Perhaps add rail-side levers that the player can click on to choose more simplified paths?

Thanks for the feedback!

During the jam, it was definitely a deliberate design choice to make the track pretty circuitous. It allowed the player to navigate more of the space and lengthened the time it took to circuit the entire track to heighten the consequences of player's movement decisions.

The idea of rail levers to change your track routing is a really neat idea and totally on theme. Wondering how it might work at the breakneck speeds the train can end up going...