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(+1)

As a fan of the whole pirate aesthetic and rhythm games, this is a fun demo, and a nice twist on an adventure RPG. The concept is inventive, the dialogue is witty, and the mechanics are taught in a way that feels natural. Looking forward to the full game.

If I had one criticism, the in-game font is really hard to read. This is a 160x144 screen, after all. The splash screen has a more readable font, so please consider at least having an option to switch to that one.

And I’ve never used GB Studio before, so I don’t know how hard these are to implement, but I also encourage QOL improvements like diagonal movement and using stairs from any side.

(+2)

Thank you, both for your kind words and your feedback! I am glad you liked the demo and the direction this is going in.

As I'm currently implementing the full version, I am committed to implement a new font, since it this has probably been the #1 request from several different players. I've indeed also been thinking about implementing a more Zelda-like movement system (8-directional, as opposed to the current Pokemon-like 4-directional one). They're on the backlog!