This is a one-level demo for Lead Kid, my upcoming fast precision platformer on the Game Boy. Planning for the full game to release in 2025 and include 6 levels and multiple save files. It’s open source, so please let me know of any issues, and I hope you enjoy.
StudioGuma
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I just released my first real game, Bit Bang. It’s a small solo-developed Game Boy homebrew puzzle game. The goal is to make the requested numbers in binary with simple operations. It features 64 (|……) puzzles and an Assist Mode for people who need it, and it’s open source. Feedback is appreciated.
As a fan of the whole pirate aesthetic and rhythm games, this is a fun demo, and a nice twist on an adventure RPG. The concept is inventive, the dialogue is witty, and the mechanics are taught in a way that feels natural. Looking forward to the full game.
If I had one criticism, the in-game font is really hard to read. This is a 160x144 screen, after all. The splash screen has a more readable font, so please consider at least having an option to switch to that one.
And I’ve never used GB Studio before, so I don’t know how hard these are to implement, but I also encourage QOL improvements like diagonal movement and using stairs from any side.