Hey, good looking game. I like the idle animation. cool transistion screens too.
I had trouble reading fast enough when the controls kept changing. can it perhaps cancel the animation and only show the WASD one, if WASDJ have been pressed within the past 5 seconds? And same to only show the arrow key ones if UP RIGHT LEFT DOWN Z have been pressed within the past 5 seconds, so that it "locks on" to the currently used scheme, because otherwise it is actually difficult ok.
nice using the movement of the game character to progress from the initial menu, that is very smooth way of confirming they learn esp the power jump to reach the door.
I got filtered by room 007, I gave up at 158 deaths. I just couldn't string it long enough and reach the swith