Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I’ve updated to the current miniaudio.h which should actually support pipewire so come next demo day you should get sound back. Apparently there’s a bunch of bugs in pipewire that prevent it from being the drop-in pulseaudio replacement it claims to be. I’ll still add some extra console output in case it still doesn’t work.