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Hey, thanks for playing.

The plan is for cut-ins to get lewder as you progress

The game overs are abrupt now for sure and should be addressed in the future.

-Enemies grabbing and holding you is a good idea and likely will get added in later dungeons

-Player status effects aren't in yet but will be

-Nice trap idea, it's in lots of these types of games and would be nice to have it in this game too