Hey, thanks for playing.
The plan is for cut-ins to get lewder as you progress
The game overs are abrupt now for sure and should be addressed in the future.
-Enemies grabbing and holding you is a good idea and likely will get added in later dungeons
-Player status effects aren't in yet but will be
-Nice trap idea, it's in lots of these types of games and would be nice to have it in this game too