Thank you, I made note of the bug.
mminitdev
Creator of
Recent community posts
Some people are having issues running the game where all controls except turning become unresponsive or they'll rotate faster than usual. I'm looking into what could be causing this, I'm suspecting the game runs faster/slower on some machines when it shouldn't. Tinkering with the nvidia control panels latency settings seems to have helped some users.
Was v1 the first version you've played?
https://mega.nz/folder/GElUlAKS#eeK71ppVpJ10Jn_6odcbaw
That link should work for now
An update is just about ready. It'll still be the two dungeons in the demo, but there's another prep action that alters some CGs as well as game overs for each area, along with quality of life and gameplay changes. It's like a more refined version of v0 to hold over until the game is completed. I've just been busier with later parts of the game.
Hey, thanks for playing.
The plan is for cut-ins to get lewder as you progress
The game overs are abrupt now for sure and should be addressed in the future.
-Enemies grabbing and holding you is a good idea and likely will get added in later dungeons
-Player status effects aren't in yet but will be
-Nice trap idea, it's in lots of these types of games and would be nice to have it in this game too
Best way to support is the donation option upon downloading the game, you can put in whatever amount you prefer.
Thanks for the feedback, it's really helpful
-I think I'll add a setting where monster CGs stay up until you perform an action, that way they can stay up if you want them to. I'll need to put this in a test it.
-Slime traps do seem to be lacking, a defense debuff sounds really good.
-I was worried slime titans would be too strong, but yea they need a buff, they are supposed to be slow and very dangerous
-Noted that the pink skills and tension need more attention, the issue seems to be with how strong Lubricate is.
Your other notes are great as well, thanks so much for playing and the in depth feedback!
Hey, my twitter DMs should be open last I checked: https://twitter.com/mminit_dev