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(+2)

Bird communism!

The writing is fantastic - how did you even pull this level of writing off in 3 days!?!? I was pleasantly surprised to see that there was indeed a good ending for everyone involved, and that you could genuinely befriend Utsuho - I was worried that you wouldn't be able to, or that it would be an up-to-chance sort of thing.

The chance decisions (talking to the chickens, scaring Aya, etc.) don't really seem to affect anything, and I haven't found any ways to raise my skill levels. Maybe there wasn't any time to implement the non-linear/skill aspects further, which is understandable. Still, it didn't affect my experience much, if at all. I really enjoyed reading and playing this!

Good work on the game!

(+2)

Thank you for the review! I don't know how I managed to write so much in 3 days either. 

The side stuff didn't have a major impact beyond some extra text, and skill levels are fixed in the jam version. There was a lot I had to cut due to time constraints, unfortunately. If I make a post-jam update I plan on adding more skills, letting the player allocate points to them at the start, and add more side content to make it more like an RPG.

I'm glad you enjoyed the game.