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Regarding those puzzles, it's a good idea to have the information needed to solve the puzzle in the game itself, especially the ones that require some real world knowledge that the player might not possess.

The easiest way to do that is to have some books or NPCs that talk about the information the player needs to solve the puzzle and place them somewhere near the area where the puzzle is.

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Thank you. I am thinking of a way to integrate that smoothly. Maybe I could set a timer and when the timer goes off one of the characters gives a hint to the player.

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Ok, now in the puzzle room there is an inscribed stone precisely telling the player what the puzzle is about. 

Furthermore, there is one huge hint hidden in the dungeon. The content of the riddles and the solutions have not changed.