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A jam submission

Little Adventurers 2 - The legendary Ice QueenView game page

It's winter! Emily, Alan and Aghren are going on a new adventure, to discover the secret of the Ice Queen!
Submitted by Ettore — 5 days, 17 hours before the deadline
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Little Adventurers 2 - The legendary Ice Queen's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#23.3814.000
Story#33.3814.000
Theme#43.5504.200
Gameplay#43.2123.800
Overall#43.3133.920
Creativity#53.0433.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you choose to implement the Theme: Ice Queen in your game?
The titular Ice Queen is one of the main characters in the game.

Did you implement any of the optional Bonus Challenges, and if so, which ones?
I implemented the Sliding Floor Puzzle.

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Comments

Submitted(+1)

The music was great. I liked the interaction and the story was quaint and perfectly cute. 

The early combat was a little tedious- and I found myself just escaping most of the fights in the Northern Forest.

The sliding floor puzzle was very well implemented, but there is a slight skip on the frame moving from tile to tile. It could just be a browser lag issue though. I found out the puzzle with a little bit of Googling  'number of vices' (although the number of vices can easily be 4, 7, or 8 depending on who you ask.

I liked the character and am interested in finding out more about their lore and the world they live in.

Developer

Thank you for your feedback.

When I remake the game I will probably change the statue puzzle, although I would not like to dumb it down too much. By the way there is a huge hint (if not even the solution) hidden in the dungeon.

Submitted

I look forward to either a remake or a Little Adventurer's 3. I did feel proud of getting the statue puzzle right with the knight and archer, so you're doing things right!

Developer

Thank you. At present I am focusing on the ARPG free dlc, so the next game could be not a Little Adventurers entry. By the end of the year though I'd like to make a Little Adventurers 3.

Submitted(+1)

This is a good entry. The first section was a little slow due to your weak characters and encounter rate but it really picked up after finding the dungeon. The statue-pushing puzzle I think could be a potential problem area as it requires the player to have background knowledge of Christianity to know the answers to half the riddles

Developer

Thank you for your feedback.

Host(+1)

Regarding those puzzles, it's a good idea to have the information needed to solve the puzzle in the game itself, especially the ones that require some real world knowledge that the player might not possess.

The easiest way to do that is to have some books or NPCs that talk about the information the player needs to solve the puzzle and place them somewhere near the area where the puzzle is.

Developer (1 edit) (+1)

Thank you. I am thinking of a way to integrate that smoothly. Maybe I could set a timer and when the timer goes off one of the characters gives a hint to the player.

Developer(+1)

Ok, now in the puzzle room there is an inscribed stone precisely telling the player what the puzzle is about. 

Furthermore, there is one huge hint hidden in the dungeon. The content of the riddles and the solutions have not changed.