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(+2)

The best reason I have for something like that not being in there is that the content surrounding this scene and the specific choices you'd be able to make hadn't been fully decided yet. There was a lot of hesitation on my part as I've had a habit of committing to too much only to wind up regretting that later when the workload feels borderline insurmountable. We've only locked our plans in quite recently, deciding to go whole hog with the choices and branches but sacrificing length and secondary/background stories to focus on a concise yet branching primary plot with little else happening around it. Of course, that's not really much of an excuse. Clearly it would have been better having something there, even if plans change and we end up removing it in favor of something else later on. I'll learn from that, and be sure to more carefully consider how unfinished content might be perceived in the state in which it's released. 

(+3)

Thank you again for your replies - I wish more developers were this active and open with the community.