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great questions!!! this game was designed with various interpretations in mind, so I'm not going to fully answer every question, just provide some extra context.

1. I wouldn't necessarily say it has to be extra information. it absolutely can be extra, but this option could act as context to your 7+ option. More information doesn't always mean the information is helpful or good. An uncomfortable truth should be uncomfortable.

2. This isn't explained on purpose, do what feels right to you. I will say one thing though. Just because something is phrased as a fact doesn't mean you can't disagree with it.

3. This also isn't explained on purpose. Just know that there is always a price The Contrite has to pay.

4. Pillar Moves can be used in many contexts, they don't always have to be negative. If you want to use this move in a negative context, then maybe explore the ways an ally can make the conflict between Masks and Authorities even more complex.

5. Institutions, Social Constructs, Laws, Authorities.

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Thanks for the repply.

  1. If the information is not helpful, then it is the same as if I had rolled a 10+. No information is ever bad. Imagine I was running into a trap. Falling into a trap is bad, but the knowledge of it is not bad, as I have a bigger picture of the situation to come up with a solution. The last sentence is a circular argument.

  2. I don’t know cause depending on which approach is taken the Destructive Moves become better (in the sense that I get more chances to succeed), worse, or equal to the default moves. On the first the players are “tempted by the dark side” as it gives more power, on the second the players go on a negative character arc as they accumulate Destructive Moves, and on the third there is a re-flavored of the approach of character and it’s personality as it is forced to take those moves over time.

  3. The concept of the Contrite isn’t clear enough for me to understand what happens if the price is not paid, nor if the elements of the list are what the character should maintain to be a superhero or what they have to put aside to be one.

  4. Ok, got it.

  5. Ok.