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(1 edit)

Thanks for the repply.

  1. If the information is not helpful, then it is the same as if I had rolled a 10+. No information is ever bad. Imagine I was running into a trap. Falling into a trap is bad, but the knowledge of it is not bad, as I have a bigger picture of the situation to come up with a solution. The last sentence is a circular argument.

  2. I don’t know cause depending on which approach is taken the Destructive Moves become better (in the sense that I get more chances to succeed), worse, or equal to the default moves. On the first the players are “tempted by the dark side” as it gives more power, on the second the players go on a negative character arc as they accumulate Destructive Moves, and on the third there is a re-flavored of the approach of character and it’s personality as it is forced to take those moves over time.

  3. The concept of the Contrite isn’t clear enough for me to understand what happens if the price is not paid, nor if the elements of the list are what the character should maintain to be a superhero or what they have to put aside to be one.

  4. Ok, got it.

  5. Ok.