Most text-based games rely mostly on visualization and imagination to have any amount of connection to the player. Honestly, you can take a barebones framework of a game type and imagine it to be whatever you want, if your imagination's strong enough. Cookie clicker could make a hyper fan horny if they're skilled at self-hypnosis.
...Which also happens to be why I not once mentioned the player character's gender, so it probably defaulted to your own in your mind. Never hurts to keep options open, after all, you just have to make sure you still describe enough to guide the player's imagination properly.