It has! I have been contemplating a 3D game experiment, and find your crisp mechanics motivating. I will aspire to this standard in my own works.
I often contemplate how games impact the player, particularly on the aesthetic dimension. I am especially fond of Aristotle's conception of virtues existing between complementary vices of excess and deficiency. For example: Courage found between Cowardice and Brashness.
My "Main Project", Ingvanr Saga, has been an experiment in building a game that can deliver these philosophical notions to the player. I mostly achieve this through the visual novel style mission briefings (inspired by Fire Emblem) which I included, but I also think the gameplay mechanics enforce some contemplation upon the virtues of a competent Captain of Men, through the high risk combat puzzles, rewards based upon how many of your soldiers survive the level, and gear durability mechanics. Ratfall contains a similar attempt at expressing virtues through the gotcha system, but the narrative elements there are still underdeveloped.
I am curious to hear what virtues you might consider worthy of elevating in your game? How might you subtly enhance the (already excellent) core mechanics to elucidate these virtues for your players? I sense that you may be the sort of person who contemplates these types of questions.
Be well,
- Eldritch