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second comment i've gotten about collisions, i'll be sure to look into it. it might be that when bullets are resized the pixel buffer between where the sprite starts and where the collision is becomes bigger than expected? all the pipes and most of the bullets in this game are scaled up from their default size

music is not attributed because to my understanding i only used free use midis, my source is the github repository of them pinned in the #resources-and-talks channel. it does sound pretty similar but hey, if they say its clean i'll use it like its clean

thanks for playin