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I had more I wanted to write on that conflict but the deadline hit me hard. Also I realized pretty late into it that trying to be nuanced about politics in a game I make in 3 days is going to be hard. If I redo it I will probably add other endings where Kutaka changes her approach or beliefs based on your choices. 

I actually agree with your politics mostly, but I'm really bad at expressing it and found it hard to write into the story in the time limit. I wanted Kukata to not just be a self-insert of my political beliefs but the good ending works out too well so if I were to change it, I would probably have a mix of good and bad outcomes. Like if Kutaka ends up stopping the revolution but supports some aspects of it, maybe she does something that starts a new conflict. Or if she doesn't change the way she does her activism, then once she stops the revolution things don't change or get worse for birds.

I think having the religion system also made it harder for me to write Kutaka's political beliefs, since I made her unchanging in her beliefs even when it didn't make sense, in order to make it easier to write the religious parts. I think if I wanted to make the political parts work better, I shouldn't have overscoped with the religion and skill system that ended up wasting a lot of time during development I could have spent on making the writing better.

>  so, no word of what kinds of activism kutaka got up to. just, "we did some stuff, and it got better." how?

I feel like I did mention a little here. Kutaka stages a sit-in that helps sway some humans to her side. Though rereading it again I could have went into more detail. I think it would work better if I broke the ending up into multiple passages and went into details about what happened in each one instead of having like two sentences. 

You brought up a lot of good points and I'm going to take a lot of this into account if I make a significant update.