Another purely 3D Godot Dev!!!!!
This was a fun little game. I really liked the concept of carrying around a treasure chest that acted like a cover/reload mechanic. There's a ton of potential there. I also love the idea of throwing knives as a main weapon. It's not something you see very often.
My one piece of feedback is: I wish you had the time to play more with the puzzle of getting the treasure chest from point A to point B. The decreased speed and jump height were great decisions, and seeing that factored into the gameplay just a bit more would have been nice. That said, I understand this is a game jam and time was limited.
Great work!