Hello, gave the new version a shot. Played for like an hour and twenty minutes.
Tried it on keyboard this time and I fell down a lot fewer cliffs as a result.
I know you can rebind controls, but some issues I had with the defaults:
X for target feels a little awkward when there are so many unused buttons like V or B that you could hit with your thumb at a rest.
ALT-SPACE is a combo that opens the window menu, at least for my version of windows. Which means I can't do the dive :( (actually I spoke too soon, thought you had to hold ALT to run)
ALT makes my machine make BING BING BING noises when I press any other button afterwards. Once I got used to hitting a direction then ALT to run it wasn't so bad, but it was a rough start.
I wish hitting run again while running let you stop.
Dodge is still labeled dodge/run in the controls menu
Having to gather materials to make your basic healing and stamina items is a little overkill imo. I think it'd be better if you got the materials for those two as part of the tutorial, introducing the crafting system. I never managed to find the final ingredient required to make rations despite being all over the island several times and it was very annoying.
It's a bit weird how this shipwrecked presumably-American tourist uses native Hawaiian terminology for everything in the menu.
I was in a situation where I cut down most of some grass blocking my way, then aggroed an enemy on the other side. I wanted to see if I could bait it into cutting the grass, but it didn't attack me (because I was out of range? I got one of the bardiche enemies to do it just fine later)
BUT I could grab the enemy from across the grass tile without cutting it. Maybe needs a "don't grab enemies through walls" check. Here's a picture of me grabbing the enemy with telekinesis.
The radial menu for selecting items is new, isn't it? I like it, excellent implementation.
Also very much like the shark-tooth sword. I look forward to seeing what you're gonna do with the other items to make them fit the aesthetic.
Enemies in the overworld are very easy to bypass compared to how dangerous they are to fight, seeing as they don't seem to reward you with anything other than XP for killing them. The bardiche dudes at least could do with a little less health.