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The whole requiring to stand still when to move was intended as each shot was to be made specifically in a row.
I've left feedback on your Lua.Playground project. VERY impressive visuals and work put into it.

(+1)

Thank you for your feedback!

Is it a technical constraint or a design decision? Because it still could be done while walking, couldn't it?

It's a design decision.
The movement the player takes are tweens to new positions. I purposely made it so that the player and every entity in the game move in a grid while the combat and everything else is real-time (Megaman Battle Network is a solid example of what I am going for).