I find your approach insightful especially after all the work you have done not only here but also in your Youtube vids.
As someone that has trouble figuring out the right colors for my art, I remain envious how you managed to put your pieces together so well.
I also enjoy the use of layers for your pieces. I kinda emulated that strategem for the job I do (I'm an online instructor teaching game dev).
FoxFX
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This feedback of mine is coming from one that also does STEM jobs teaching game development to students:
As an educational project, I find the visuals your present and the instructions clear enough to be playable and fun
The camera movement for the commands feel smooth enough and clear enough to get an idea where to go
There are two things that should be made clear:
- What the objective of each level should be (an indicator of where the player should go can be added)
- How far each step in the Move() function takes. It should be clear how far you are going if you want the player to reach the goal. There have been many times I had to restart the level because I failed to use the correct argument value for Move()
Other than that, I find the project to be promising for an educational title.
https://foxfx.itch.io/prototype-grid-shmup
Looking for feedback on a project idea I might plan on expanding in the future.
The concept I have backed up for gaining ammo via motion comes from "Automatic Watches" [or Self-Winding Watches]. Watches that provide energy via natural motions. The theme I am going with this prototype is something of a Steampunk, and the protagonist discovers a weapon that utilizes that tech.
Thanks for providing the feedback.