Thanks for playing!
The smallness is a problem, not sure what to do, could make certain things bigger, but I think of the symbols as letters or words in a system. Once you recognize some small thing as indicative of an attribute it becomes a bit less indecipherable. Good point about disabled doors. The start issue I didn't realize was still in the windows version, I will need to update the downloads. The game speed can be adjusted with 'p' and 'o' and space. Also one thing I saw in the play was that you didn't use the 'z' or shift keys to read the information labels. I realize this is probably because they are never mentioned explicitly in the gameplay. Also scrolling the map is c+click/e+click and sadly not the scroll wheel.