It took a little bit to figure out what the bug was. Turns out the player and flashlight inputs were fighting with each other and the mouse won.
I tested this build and it works on the two desktops I have. A note: the secondary animation isn't final so it's going to look a little funny. Plus I didn't have an end point. So you'll have to escape and quit manually.
https://drive.google.com/file/d/1C-Nl4n0AtdyLeG3kFZFm3CkTLjXAEYMJ/view?usp=shari...