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Since I played it before, my plan was to test out the new areas and new time powers.

  • The underwater section took me the longest. I am not a fan of the water movement. That area might be too easily accessible to new players who are still not used to even normal movement. Backtracking was not so bad, but I wish it just was not there.

  • I tried to do the section with fire pillars with the projectile power, but I think I ended up softlocking myself. It never went back in time enough to give me an opening even with sprint. I am sure I just got the wrong idea, but I am just letting you know getting to the middle is possible like that.

  • I enjoyed the scale puzzle, the room after that not so much. The rewarded power I got is cool, but I never found any good use for it. It seemed to work on some tentacles in later area, but twisting didn’t actually move them.

  • I also got the cloning power in the lava area. I guess it’s main purpose is to help deal extra damage. I am happy I did not have to backtrack that section.

  • I stopped playing when I got to the “modern” area. I felt pretty drained doing all that in one sitting. I used sprint more than back in DD when it was unlocked from the start. My most used sub power was the projectile.

Thanks for the feedback, its always appreciated!

Yeah water controls are janky. The castle area has levers which need a charged attack to activate- they reverse all the traps in the area, so the fire pillars go the other way (and there's another lever in that room to get back out). The Twist ability needs you to hold up or down after you grab something, to move it back/forwards in time. Its all a whole game's worth of mechanics to dump on people in a short demo, so I didn't expect anyone to really figure it all out in one go, you've done some of the most of those new areas I made.