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Thanks for the feedback, its always appreciated!

Yeah water controls are janky. The castle area has levers which need a charged attack to activate- they reverse all the traps in the area, so the fire pillars go the other way (and there's another lever in that room to get back out). The Twist ability needs you to hold up or down after you grab something, to move it back/forwards in time. Its all a whole game's worth of mechanics to dump on people in a short demo, so I didn't expect anyone to really figure it all out in one go, you've done some of the most of those new areas I made.