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(1 edit)

Ability mods don’t come into play when defending, but if a creature has any amount of DR (from items or effects, etc.) they gain a +X to the check to defend, where X is the DR.

So for example, if a monster’s attack is 3, normally a character has a 3-in-6 chance at evading the attack. But if they’re wearing DR 1 armor, that becomes a 4-in-6 chance at evading the attack.

As an aside, I’ve been working on a few house rules regarding morale, sundering armor, and some other stuff I was planning on doing an errata for in the coming weeks, so keep an eye out for that!

(+1)

That makes sense. Thanks for the explanation! I'm excited to try Mazar's Tower tonight.

Have fun! Feel free to shoot me a message with how it went or post about it here!