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(5 edits)

A very nice game, and the artwork is gorgeous! :)
As someone who developed some games in AGS I have some feedback:

1. I find the in-game text font to be too big, and sometimes less convenient to read on bright backgrounds - making it a little smaller and perhaps adding a shadow or a thicker stroke to it would make the reading experience much better.

2. Many of the characters' gibberish voices are just too high in pitch to the ear, that I prefer to play the game with no sound at all. It may not be of a problem to some people, but for those who can't bear high-pitch sounds, this may be troublesome - I wish the good old gibberish voices from the floppy versions of Gobliiins 1, 2 and 3 were used instead.

3.  The inventory window triggering area is too big - I find myself triggering it ON unintendedly when I try to look for hot-spots at the 1/3 top of the screen - according to what I checked, it is triggered when the mouse cursor is reaching the 67px on the Y axis. Cutting this value in about a half would make a better playing experience.

As for bug report:
I wish to report of an AGS crash bug right after the newspaper scene of the recovered king. Error message is: "Unable to create local script: Runtime error: unresolved import 'ShellExecute'. I'm using the PC version that I bought here on itch, running under Windows 11 on ARM in Parallels Desktop on my Macbook Air M1. I finished the level twice to confirm that this bug occurs all the time.

Hello! Thank you for your feedback. I would like to consider your message for the next game but it is not always possible and it is already well started.
 I am not a programmer and I use a tool that I cannot completely parameterize.  Triggering the inventory, for example, I agree with you, but impossible to find how to change it, I would nevertheless ask on the forum.

 The font size seems good to me, given the size of the screen, however, I do not have the possibility to change the outline of the letters.
 Sorry for the high voices, I never thought that it generated some players, I have not yet had this criticism. I would try to be a little careful from now on... But it will remain gnomes with small voices anyway.

 For the bug, it’s the same, it’s a problem that I can not do again, impossible to know what is the cause. A bientôt   Pierre

Hi Pierre,

First I wish to say that it's a great honor to receive a message from you. :) I grew up on your Goblins series.

Forgive me if I was too technical - I thought you're familiar with the AGS engine.

To make the inventory window appear when hovering with the mouse cursor more closer to the top, you just have to edit the inventory GUI under the GUIs section, and to decrease the 'PopupYPos' property value. For example: if you set it to 1 then it will show up only when the mouse cursor's Y position is equal to 1 from the top (relative to the game resolution of course). If you set it to 10 then it will show up when the mouse cursor's Y position is less or equal the 10th pixel from the top.

Regarding the font - the font style is really a matter of taste. But adding more thickness to the outilne would surely make a huge difference.

As for the voices - making the voices lower in pitch would make them less "screaming" to the ears. But of couse this is a matter of taste as well. I only shared my feedback. :)

About the crash bug - forgive me but I'm not sure if you mean that it happens on your end too, or that you cannot reproduce it. I tried to re-play the entire level from the beginning and the game just crashed the same as it did in the first time. So I actually can't proceed any further in chapter 1.

Hello! I changed the height of the appearance of the inventory... But suddenly, I no longer had the name of the objects that appeared...    PG

(3 edits)

Hi :) Oh, did you change the actual inventory window height? If so then the items' labels probably get cut off if there is not enough space. What I meant is to set the 'PopupYPos' property of the inventory GUI with a lower number, so the inventory window will show when you hover a little higher with the mouse; you can keep the inventory window at the same size as it was before where text showed correctly.

Yeah, I did like that. I didn’t touch the inventory.

(1 edit)

Mm... Then I'm not sure what goes wrong with the items' text. I'd suggest to ask on the AGS technical support channel on Discord or to raise a thread in the technical forum with screenshots.