A very nice game, and the artwork is gorgeous! :)
As someone who developed some games in AGS I have some feedback:
1. I find the in-game text font to be too big, and sometimes less convenient to read on bright backgrounds - making it a little smaller and perhaps adding a shadow or a thicker stroke to it would make the reading experience much better.
2. Many of the characters' gibberish voices are just too high in pitch to the ear, that I prefer to play the game with no sound at all. It may not be of a problem to some people, but for those who can't bear high-pitch sounds, this may be troublesome - I wish the good old gibberish voices from the floppy versions of Gobliiins 1, 2 and 3 were used instead.
3. The inventory window triggering area is too big - I find myself triggering it ON unintendedly when I try to look for hot-spots at the 1/3 top of the screen - according to what I checked, it is triggered when the mouse cursor is reaching the 67px on the Y axis. Cutting this value in about a half would make a better playing experience.
As for bug report:
I wish to report of an AGS crash bug right after the newspaper scene of the recovered king. Error message is: "Unable to create local script: Runtime error: unresolved import 'ShellExecute'. I'm using the PC version that I bought here on itch, running under Windows 11 on ARM in Parallels Desktop on my Macbook Air M1. I finished the level twice to confirm that this bug occurs all the time.