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galshemesh

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A member registered May 04, 2021 · View creator page →

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Cool. I'll send my feedback there. :)

Thanks. I didn't hunt for bugs - they just occurred as bugs usually do. :)

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My pleasure! Just finished it. Not an easy one, but I'm glad that I managed without any hint or walkthrough. I did found a few bugs here and there (let me know where you'd like me to elaborate about them. Perhaps in a PM on Discord?), but I managed to complete it nevertheless just a few minutes ago. It's a very good game with fantastic EGA graphics, great music and a deep story. I really enjoyed it. Keep up the good work and I look forward for your next game. :)

Dear Julia,

Glad to find that your game is available here on itch. Just purchased it to both play and to show my support. The EGA graphics take me back to the good old early 90s where I played Sierra's King's Quest and Leisure Suit Larry, and David P. Gray's Hugo's House of HorrorsHugo II: Whodunit? and Hugo III: Jungle of Doom. So nice that you went with that look and feel. I look forward to playing it!

Short and well made, especially for a first game! Reminds me of "Return to Zork".

I began to play this game last year but got stuck at the very beginning - maybe my mind was troubled somewhere else that I gave up. BUT! On an occasional search on GOG I encountered with a game that reminded me this one, but I couldn't remember its name. So I look on my hard drive for recent AGS games that I liked and downloaded and found it! I began playing it again, this time with a fresh mind, and couldn't put it down until I finished it with no walkthrough or any hint whatsoever. I enjoyed every moment of it and love everything about it; from the awesome pixel-art look through the smooth animations, music, puzzles, and wow - the story! So deep and so well written. This game really deserves a physical box! Even just a small one for display. Just paid a small contribution for the supporter pack so I could put the artwork and OST on an SD card or a CD for when I make a box for it.

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Mm... Then I'm not sure what goes wrong with the items' text. I'd suggest to ask on the AGS technical support channel on Discord or to raise a thread in the technical forum with screenshots.

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Hi :) Oh, did you change the actual inventory window height? If so then the items' labels probably get cut off if there is not enough space. What I meant is to set the 'PopupYPos' property of the inventory GUI with a lower number, so the inventory window will show when you hover a little higher with the mouse; you can keep the inventory window at the same size as it was before where text showed correctly.

Hi Pierre,

First I wish to say that it's a great honor to receive a message from you. :) I grew up on your Goblins series.

Forgive me if I was too technical - I thought you're familiar with the AGS engine.

To make the inventory window appear when hovering with the mouse cursor more closer to the top, you just have to edit the inventory GUI under the GUIs section, and to decrease the 'PopupYPos' property value. For example: if you set it to 1 then it will show up only when the mouse cursor's Y position is equal to 1 from the top (relative to the game resolution of course). If you set it to 10 then it will show up when the mouse cursor's Y position is less or equal the 10th pixel from the top.

Regarding the font - the font style is really a matter of taste. But adding more thickness to the outilne would surely make a huge difference.

As for the voices - making the voices lower in pitch would make them less "screaming" to the ears. But of couse this is a matter of taste as well. I only shared my feedback. :)

About the crash bug - forgive me but I'm not sure if you mean that it happens on your end too, or that you cannot reproduce it. I tried to re-play the entire level from the beginning and the game just crashed the same as it did in the first time. So I actually can't proceed any further in chapter 1.

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A very nice game, and the artwork is gorgeous! :)
As someone who developed some games in AGS I have some feedback:

1. I find the in-game text font to be too big, and sometimes less convenient to read on bright backgrounds - making it a little smaller and perhaps adding a shadow or a thicker stroke to it would make the reading experience much better.

2. Many of the characters' gibberish voices are just too high in pitch to the ear, that I prefer to play the game with no sound at all. It may not be of a problem to some people, but for those who can't bear high-pitch sounds, this may be troublesome - I wish the good old gibberish voices from the floppy versions of Gobliiins 1, 2 and 3 were used instead.

3.  The inventory window triggering area is too big - I find myself triggering it ON unintendedly when I try to look for hot-spots at the 1/3 top of the screen - according to what I checked, it is triggered when the mouse cursor is reaching the 67px on the Y axis. Cutting this value in about a half would make a better playing experience.

As for bug report:
I wish to report of an AGS crash bug right after the newspaper scene of the recovered king. Error message is: "Unable to create local script: Runtime error: unresolved import 'ShellExecute'. I'm using the PC version that I bought here on itch, running under Windows 11 on ARM in Parallels Desktop on my Macbook Air M1. I finished the level twice to confirm that this bug occurs all the time.

Thanks for your comment and feedback! The game was intended to be without music, but thanks for suggesting. :) Your music tracks are very nice by the way.

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Hi everyone,

I wish to share with you an idea of a game I start working on a few years ago which was only shared back then in local groups on facebook. I didn't continue it beyond that point and only made the main idea and a single level in order see if people like it so I'd know if it's worth keep working on it. Recently I got back to the project, fixed a few things and decided to share a demo here on itch where I also buy other people assets and tools. To find more info see the game's page: https://goldeng2021.itch.io/yellow-one