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(1 edit)

For the special ability (mind control, etc), could we get a brief explanation of what each of the 3 entails, in game, before we confirm which we want for our character?
Also, can we get an option in settings to turn off the illustrations in-game?
Enjoying this game so far! Also may have laughed out loud at being called "stumpy" after THAT happens. Quinn is already one of my favourite characters.

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I'm super happy you're enjoying the game and Quinn's character, she's a lot of fun to write! I can definitely add more information about the mods before you choose them though it would be only appear in game with the next update. With regard to the illustrations, can I ask if there's something specific that bothers you about them or what the reason is to want to turn them off?

There's nothing wrong with the illustrations per se, I just prefer to imagine characters based on how they're described in text and find that illustrations can break immersion when they suddenly crop up in an otherwise text-based game, especially if they're a certain style that's at odds with what my brain conjures up. I understand if you can't or don't want to make it an option to turn them off, and I hope you're not offended by the request, but I really hope you'll at least consider it, even if it means they're on by default and turning them off is something you have to do in settings.


I appreciate you adding the mod descriptions in future - it's good to know roughly what it entails and get a heads up on the downsides of each power, too, even if it's just hinted at! I will definitely do a playthrough of each type of mod when the story gets more content, and I love how aspects of the story change depending on what mod you choose. I love that sort of attention to detail, an the replay value that comes with it. Just FYI, even though the most tempting is mind control, satisfying our inner dictator lol, I decide to choose the one in relation to controlling the senses, just to see how it is. So far, pretty interesting!


As for Quinn, I did actually check up to see if she's a romance option, I'll admit. I was/am playing a gay male (so much for that lol), but I'm a huge fan of interesting and challenging characters first-and-foremost, and Quinn had me the moment she hacked away at my arm like a kid in a candy store, and then it was love when she called me Stumpy. LOL. But seriously, I know she's not a RO, but at the very least I better be able to give back as good as I get from her, and get a lot more weird, unpredictable moments with her to keep things interesting. :D
I'm also really intrigues to see how the romance with the enemy android goes. Enemies to lovers is always a fun one to play, all the rivalry and tension. That is definitely top of my list for playthroughs of this game! :)

Good luck for your future writing! :)

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I can see about maybe adding a mechanic before the game starts to turn off the illustrations, I don't imagine it being a lot of work so that's nice at least lol.

I remember making a post about the mods and what each of them entail on my tumblr forever ago and for some reason thought that meant I was set everywhere else 💀, so thank you actually for bringing that to my attention.

With Quinn, I can definitely add one or two flirt-y options with her but because she already starts off not liking the mc and each "antagonistic" choice with her brings your relationship with her into the negatives, she'd have very different reactions lmao. She's kind of a disposable character (if that's what you call it?) so there's not really a way for her to be a fully fledged ro but I can see a fling happening.

And as for Kelly; it's going to go very poorly.  :D