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Thanks for playing!
No worries about not being good at the game, FantaSWAT is not very balanced and can be confusing even for veterans of tactical games.

It looked like the teammates AI was not aware the wizard fired at them from far away

This is true, no NPC in the game has code to dodge projectiles because all of them are fast enough that it doesn't matter.
The wizard's void bolt is the exception, I should have implemented some sort of dodge logic but I didn't really have time to test it.

I TRIED to play around in the editor

It's unintuitive for sure, it's mostly meant for me since it's what I used to make the various levels.
It's pretty simple once you know how the wings system works but I assumed almost nobody would ever seriously try to make maps for my game so I didn't really bother making it slick or more intuitive.
If I come back to this game I will add some tutorials with pictures and hopefully that'd be clear enough if anyone really wants to learn.
Cool pixelart gobbo btw

Thanks for giving my game a shot! Feedback is always welcome.
For now I'm taking a pause from this game to start a new project, hopefully it'll be way less confusing.

You're a cool dev. I look forward to your future project.