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Thanks for playing! Glad you liked it!

The animations are a bit tricky to manage since they're store-bought, so idk if I can fix the leg issues.

I know the faces are bad, but someday hopefully the faces will be good and the zoom will be even nicer!

Glad you liked the gameplay!

The voice volumes have a separate volume slider in the settings, so you could always try tweaking that.

Restart button needs a confirmation, yeah, lots of people have suffered from it by now.

Glad you liked the cutscenes and writing! I really enjoyed working on those! Octavia is a good girl to be sure!

Not sure what happened to the health explosions, I'll look into it.

Glad you liked the idea of the infinite missions too! I may end up reworking the map a bit, so the mission difficulty indicators should hopefully be clearer in the future.

I will add the other characters to the Melkirion hub, but I haven't gotten to it yet.

Cutscene death animation bug need fixing, yeah.

Both factions have 1 story mission each in the demo, yeah.

Glad you liked the forest guardians! They're doing their best!

Yurie is strong!

Enemies spawning near  the shop needs fixing, yeah.

Fiera's whiteflame has now been fixed in a new update!

Night map needs some tweaking, yeah.

Hanako and Yurie both doing their best!

Glad you liked the dungeons!

And glad you liked the game! I will do my best to keep working on it!

  The animations are a bit tricky to manage since they're store-bought, so idk if I can fix the leg issues.

Probably you're having a different problem, but I thought it looked a bit like an issue I had with blending between four-directional running animations that happened because the animations didn't all start with the same foot in front - that is, the run left and backwards animations started with the left foot hitting the ground, while the run right and forward animations started with the right foot hitting the ground. 

If that is what's happening, I was able to make them all start on the same foot by simply switching the first and second half of the offending animations in Unity

   The voice volumes have a separate volume slider in the settings, so you could always try tweaking that.

Yeah it's a minor nitpick, it just bothered me that the voices were much louder than the sfx when the sliders were at the same height.

Anyway, I'm glad some of my feedback was useful and I hope to see Marmoreal again next DD.