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(+1)

This is awesome! Very trippy/surreal and Bryce-y! :) How did you implement the navigation between nodes/screens? i.e. does the engine "know" where each node is relative to another and traverse each location via its coordinates, or is it more specific to the image being shown, i.e. node 1 angle 1 has a hotspot with a link to the image of node 2 angle 1, etc.?

(1 edit)

thanks for playing! The system works the second way you described. Every scene  has hotspots to move to other specified scenes  but there’s no greater underlying logic keeping track of where you’re at.