This is awesome! Very trippy/surreal and Bryce-y! :) How did you implement the navigation between nodes/screens? i.e. does the engine "know" where each node is relative to another and traverse each location via its coordinates, or is it more specific to the image being shown, i.e. node 1 angle 1 has a hotspot with a link to the image of node 2 angle 1, etc.?