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(1 edit)

For some reason the opengl3 version gets stuck for some time, showing "Not Responding" in the windows. After about 1 min 45 sec, the game started... Kind of weird. This was the third time i tried to run it, but since I got to work on a different issue and left the window opened, just realized the game had started... 😅 
Original fun game!

When quitting also got these errors on Windows CMD:

windowkill-vulkan.exe --rendering-driver opengl3

Godot Engine v4.2.dev.custom_build.d8f47660a - https://godotengine.org

OpenGL API 3.3.0 - Build 31.0.101.4887 - Compatibility - Using Device: Intel - Intel(R) Iris(R) Xe Graphics

ERROR: 7 shaders of type CanvasShaderGLES3 were never freed

   at: ShaderGLES3::~ShaderGLES3 (drivers\gles3\shader_gles3.cpp:802)

ERROR: 14 RID allocations of type 'struct GLES3::Material' were leaked at exit.

ERROR: 7 RID allocations of type 'struct GLES3::Shader' were leaked at exit.

ERROR: 2 RID allocations of type 'struct GLES3::Texture' were leaked at exit.

ERROR: Texture with GL ID of 157: leaked 84 bytes.

   at: GLES3::Utilities::~Utilities (drivers\gles3\storage\utilities.cpp:77)

ERROR: Texture with GL ID of 155: leaked 84 bytes.

   at: GLES3::Utilities::~Utilities (drivers\gles3\storage\utilities.cpp:77)

ERROR: 14 RID allocations of type 'struct RendererCanvasCull::Item' were leaked at exit.

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

     at: ObjectDB::cleanup (core\object\object.cpp:2049)

ERROR: Resources still in use at exit (run with --verbose for details).

   at: ResourceCache::clear (core\io\resource.cpp:483)